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Elisa Teague

Dungeon Master | Game Designer

Lumley Castle, England

Elisa Teague is a distinguished figure in the tabletop gaming industry, boasting over two decades of experience as a game designer, writer, and puzzle creator. Her extensive portfolio includes contributions to more than 100 published card and board games, as well as various role-playing games (RPGs).
DND IN A CASTLE

Career and Contributions

Teague's expertise spans multiple facets of game development, including design, art direction, and production management. She has been instrumental in creating popular games such as "Geek Out!", "Kingdom Hearts Talisman," and "Betrayal at House on the Hill: Widow's Walk." Her role as co-designer and art director of the "Apocrypha Adventure Card Game" further highlights her versatility in the industry.
DND IN A CASTLE

In the realm of RPGs, Teague has contributed to esteemed titles like "Dungeons & Dragons," the "Marvel Multiverse TTRPG," "Welcome to Nightvale," "Gloomhaven," "Imarian Nights," "Wardlings," and "Kids on Bikes." Her tenure as Senior Producer of Roleplaying Games at Renegade Game Studios saw her overseeing RPGs for franchises such as "Power Rangers," "G.I. Joe," "Transformers," "Vampire: The Masquerade," and the "World of Darkness" line.
DND IN A CASTLE

Specialization in Puzzles and Intrigue

Known for her emphasis on social intrigue, deep mystery plots, and puzzles, Teague authored the chapter on incorporating puzzles into gameplay for "D&D’s Tasha’s Cauldron of Everything." She has also designed puzzle events and alternate reality games (ARGs) for major companies and events worldwide, showcasing her ability to blend narrative depth with interactive challenges.
DND IN A CASTLE

Role as Dungeon Master

As a Dungeon Master (DM), Teague is celebrated for her storytelling prowess, utilizing props, visuals, and creative encounters to craft immersive experiences. She focuses on player-driven interaction, reducing mechanical complexity to foster a welcoming and creative role-playing environment. Her custom adventures often feature intricate terrain builds and unique monsters, providing players with memorable and engaging sessions.
DND IN A CASTLE

Community Engagement and Advocacy

Beyond game design, Teague is an advocate for inclusivity and representation in gaming. She regularly participates in panels at conventions, discussing topics related to game design, manufacturing, and intersectional inclusivity. Her efforts aim to ensure that the gaming community is welcoming and accessible to all.
THE GMTIM

Recent and Upcoming Projects

In 2024, Teague continued her involvement with "D&D in a Castle," leading custom "D&D 5E" campaigns that incorporate puzzles, intrigue, and specially designed monsters with custom-painted miniatures and terrain. Her participation in these events underscores her commitment to delivering unique and immersive gaming experiences.
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Elisa Teague's multifaceted career reflects her dedication to the art and craft of game design. Her contributions have significantly influenced the tabletop gaming landscape, inspiring both players and fellow designers through her innovative approach to storytelling and game mechanics.

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